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Abbas Ridzuan
Abbas Ridzuan
3D Artist
Subang Jaya, Malaysia

Summary

I've been working in the video games industry since 2014. I spent the first few years working in an art outsourcing studio working on AAA titles as well as an original IP. It was there where I learn a lot about the game production pipeline and workflow as well as improving my skills as a 3D artist. In those years I also had the opportunity to work on environment assets, weapons and vehicles. I'm a big fan of hard-surface modeling especially high-poly modeling.

Skills

Environment ModelingHard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Maya
Maya

Productions

    • Video Game
      Eximius: Seize The Frontline
    • Year
      2019
    • Role
      3D Artist in charge of weapons, vehicles and environment assets
    • Company
      Ammobox Studios
    • Video Game
      Marvel vs Capcom: Infinite
    • Year
      2017
    • Role
      3D Artist
    • Company
      Streamline Studios
    • Video Game
      Street Fighter V
    • Year
      2016
    • Role
      3D Artist
    • Company
      Streamline Studios
    • Video Game
      Armored Warfare
    • Year
      2014
    • Role
      3D Artist
    • Company
      Streamline Studios

Experience

  • 3D Artist at Ammobox Studios
    Malaysia
    November 2017 - Present

  • 3D Artist at Streamline Studios
    Kuala Lumpur, Malaysia
    August 2014 - October 2017