I've been working in the video games industry since 2014. I spent the first few years working in an art outsourcing studio working on AAA titles as well as an original IP. It was there where I learn a lot about the game production pipeline and workflow as well as improving my skills as a 3D artist. In those years I also had the opportunity to work on environment assets, weapons and vehicles. I'm a big fan of hard-surface modeling especially high-poly modeling.